The Art of Motion Capture in Creating Football Video Games
The term ‘motion สูตรบาคาร่า capture’ (or mo-cap for short) refers to the process of recording the movement of humans or objects for use in computer animation and for the validation of other systems. In filmmaking and video game production it’s used to animate 3D character models and to add realistic human movement to otherwise static 2D computer graphics.
In video games it is often used to provide real-time feedback for the player, allowing them to learn and improve their technique through practice. It’s also an increasingly important tool in sport, enabling medical staff and coaches to better understand the strain on players’ bodies during training or matches. This enables them to recognise if an athlete’s movements are unusual or out of the ordinary, which could indicate a risk of injury.
Beyond the Pixels: The Intricate Dance of Motion Capture in Crafting Realism in Football Video Games
EA Sports, the company behind FIFA, employs a full time team of mo-cap professionals. They work in a studio the size of a football pitch with 132 cameras, more than 10 monitors and special equipment. There is no bigger mo-cap facility in the world.
The company’s goal is to create the most realistic and authentic soccer experience possible. This means not only capturing the players’ natural body language and the way they move, but also the sounds they make as they run, the way they kick the ball and the way their muscles flex and contract. This is all captured with the help of a system called Inverse Kinematics, which calculates the position of each bone in a person’s body and how it moves during any action.